Metroid: Other M Gameplay Trailer Showcases Controls

Latest Metroid trailer focuses on gameplay and controls

 

For the record, I'm now a believer.

 

Listeners of the podcast may recall some hesitation on my part regarding Yoshio Sakamoto's demand to keep Metroid: Other M a Wii Remote-only game.  My thought was that by confining gamers to a limited amount of feasible options in button input, that the design style would not allow for Samus to be very acrobatic.

 

I was not entirely wrong.  But I definitely wasn't right, either.  The above trailer Joystiq posted on Tuesday highlights the game's control style and shows plenty of gameplay clips.

 

Personally, I think it looks fantastic.  The first-person shots and environment reminds me of parts of Metroid Prime in a very good way.  Samus looks as "attractive" as Sakamoto would have you think, and I mean that while she's blasting baddies with aim-assist and wall jumping.

 

The on-rails style is more in the vein of Klonoa, in a sense.  There is depth to the levels, allowing Samus to fully explore all there is to... explore.

 

Even though a Nunchuk would be great for the first-person instances where you shoot enemies while standing still, it seems that Team Ninja and Sakamoto's vision are really shining through in a brilliant way.

 

Thanks Joystiq and our board member, Nightshade.

 


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